﻿using ProtoBuf.Message;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AutoChess
{
    public class GameFieldOpretionMsg : OpretionMsg
    {
        public GameFieldOpretionMsg() : base(OpretionType.Field)
        { }
        
    }

    ///// <summary>
    ///// 匹配到一个玩家
    ///// </summary>
    //public class MatchingPlayerMsg : GameFieldOpretionMsg
    //{
    //}
    ///// <summary>
    ///// 开始战斗的时候
    ///// </summary>
    //public class BeginFightMsg : GameFieldOpretionMsg
    //{
    //}
    ///// <summary>
    ///// 显示战斗结果
    ///// </summary>
    //public class ShowFightResultMsg : GameFieldOpretionMsg
    //{
    //}

}
